const Hand = {
    wheel: function (e, _this) {
        var scale = _this.viewScale + e.deltaY / 1000;
        _this.viewScale = Math.max(scale, 0.01)
    },
    pointermove: function (e, _this) {
        if (e.pressure) {
            _this.viewPanOffset = [
                _this.viewPanOffset[0] + e.movementX,
                _this.viewPanOffset[1] + e.movementY,
            ];
        }
    },
    pointerdown: function (e, _this) { },
    pointerup: function (e, _this) { }
}
export default Hand;